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046946002988af38fc29cab057f82df16a302bdf
axyz/include/Engine
T
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Jace 0469460029 Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
2016-01-15 16:32:04 +01:00
..
Collision
Merge fixes
2016-01-14 18:20:51 +01:00
Core
Merge branch 'master' into PlayerMovement
2016-01-14 18:24:34 +01:00
Editor
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
2016-01-15 16:32:04 +01:00
Network
Removed Close method from Client, Server and Network.
2016-01-12 17:47:03 +01:00
Rendering
Merge fixes
2016-01-14 18:20:51 +01:00
Sound
Initial directory structure
2015-11-20 15:01:37 +01:00
Common.h
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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