Files
axyz/include/Engine/Core/InputManager.h
T
2015-12-12 13:42:46 +01:00

68 lines
1.8 KiB
C++

#ifndef InputManager_h__
#define InputManager_h__
#include <array>
#include <GLFW/glfw3.h>
#include "../Common.h"
#include "EventBroker.h"
#include "EKeyDown.h"
#include "EKeyUp.h"
#include "EMousePress.h"
#include "EMouseRelease.h"
#include "EMouseMove.h"
#include "ELockMouse.h"
#include "EGamepadAxis.h"
#include "EGamepadButton.h"
class InputManager
{
public:
InputManager(GLFWwindow* window, EventBroker* eventBroker)
: m_GLFWWindow(window)
, m_EventBroker(eventBroker)
, m_CurrentKeyState()
, m_LastKeyState()
, m_CurrentMouseState()
, m_LastMouseState()
, m_CurrentMouseX(0), m_CurrentMouseY(0)
, m_LastMouseX(0), m_LastMouseY(0)
, m_CurrentMouseDeltaX(0), m_CurrentMouseDeltaY(0)
, m_MouseLocked(false)
{ Initialize(); }
void Initialize();
void Update(double dt);
private:
GLFWwindow* m_GLFWWindow;
EventBroker* m_EventBroker;
EventRelay<InputManager, Events::LockMouse> m_ELockMouse;
bool OnLockMouse(const Events::LockMouse &event);
EventRelay<InputManager, Events::UnlockMouse> m_EUnlockMouse;
bool OnUnlockMouse(const Events::UnlockMouse &event);
std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
double m_CurrentMouseX, m_CurrentMouseY;
double m_LastMouseX, m_LastMouseY;
double m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
bool m_MouseLocked;
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
static void GLFWMouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
{
LOG_DEBUG("Click! %i %i %i", button, action, mods);
}
};
#endif