19 lines
279 B
GLSL
19 lines
279 B
GLSL
#version 430
|
|
|
|
|
|
|
|
in VertexData{
|
|
vec3 Position;
|
|
}Input;
|
|
|
|
//layout(location = 0 ) out vec4 ShadowMap;
|
|
layout(location = 0 ) out float ShadowMap;
|
|
|
|
void main()
|
|
{
|
|
//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
|
|
ShadowMap = (glgl_FragCoord.x, glgl_FragCoord.y, glgl_FragCoord.z);
|
|
}
|
|
|
|
|