Files
axyz/resources/Shaders/Shadow.frag.glsl
T
2016-02-05 15:31:20 +01:00

19 lines
279 B
GLSL

#version 430
in VertexData{
vec3 Position;
}Input;
//layout(location = 0 ) out vec4 ShadowMap;
layout(location = 0 ) out float ShadowMap;
void main()
{
//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
ShadowMap = (glgl_FragCoord.x, glgl_FragCoord.y, glgl_FragCoord.z);
}