shadow wip
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Submodule assets updated: c4898d8281...091ad5c01b
@@ -62,8 +62,6 @@ void ShadowPass::ClearBuffer()
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void ShadowPass::Draw(RenderScene & scene)
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{
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ShadowPassState* state = new ShadowPassState(m_DepthBuffer.GetHandle());
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glDrawBuffer(GL_NONE);
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glReadBuffer(GL_NONE);
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GLuint shaderHandle = m_ShadowProgram->GetHandle();
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m_ShadowProgram->Bind();
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@@ -12,7 +12,7 @@ layout(location = 0 ) out float ShadowMap;
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void main()
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{
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//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
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//ShadowMap = gl_FragCoord.z;
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ShadowMap = (glgl_FragCoord.x, glgl_FragCoord.y, glgl_FragCoord.z);
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}
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