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0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde
axyz/include/Engine
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History
Jace 0e8b97dbba Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
2016-03-03 01:35:32 +01:00
..
Collision
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Core
Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
2016-03-03 01:35:32 +01:00
Editor
HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
2016-03-02 22:48:01 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
Removed unnecessary comments, variables and functions.
2016-03-02 17:39:27 +01:00
Network
Dash effect now working over network, by sending events. Similar to jump effect.
2016-03-02 16:48:38 +01:00
Rendering
Fixed draw final pass with shided objects having to many if-statments.
2016-03-02 11:59:48 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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