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1669649186a507a5273f85695d4f28526e7ebcd3
axyz/include/Engine/Network
T
History
stiffly 478c692315 Refactoring. Client and server has Update Loop that runs before any game logic each frame.
2015-12-15 14:53:56 +01:00
..
Client.h
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
2015-12-15 14:53:56 +01:00
MessageType.h
Added utility headers for network interface.
2015-12-07 16:11:27 +01:00
NetworkDefinitions.h
Reactored the package loss logic.
2015-12-11 11:55:23 +01:00
Package.h
Reactored the package loss logic.
2015-12-11 11:55:23 +01:00
PlayerDefinition.h
WIP
2015-12-15 11:21:46 +01:00
Server.h
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
2015-12-15 14:53:56 +01:00
SnapshotDefinitions.h
Fixed bug which made the player not able to move diagonally.
2015-12-14 16:35:43 +01:00
WinLeakCheck.h
Added leak check when using windows (WinLeakCheck.h).
2015-12-08 13:54:18 +01:00
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