Files
axyz/include/Game/Systems/PlayerMovementSystem.h
T

14 lines
361 B
C++

#include "Common.h"
#include "GLM.h"
#include "Core/System.h"
class PlayerMovementSystem : public PureSystem
{
public:
PlayerMovementSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Player")
{ }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
};