42 lines
849 B
C++
42 lines
849 B
C++
#ifndef Network_h__
|
|
#define Network_h__
|
|
|
|
#include <ctime>
|
|
|
|
#include "Core/World.h"
|
|
#include "Core/EventBroker.h"
|
|
#include "Network/Packet.h"
|
|
#include "Network/NetworkData.h"
|
|
#include "Core/ResourceManager.h"
|
|
#include "Core/ConfigFile.h"
|
|
#include <fstream>
|
|
#include <iostream>
|
|
|
|
#define INPUTSIZE 32000
|
|
typedef unsigned int PlayerID;
|
|
typedef unsigned int PacketID;
|
|
|
|
class Network
|
|
{
|
|
public:
|
|
Network(World* world, EventBroker* eventBroker);
|
|
virtual ~Network() { };
|
|
|
|
virtual void Update() = 0;
|
|
|
|
protected:
|
|
World* m_World;
|
|
EventBroker* m_EventBroker;
|
|
|
|
// For Debug
|
|
bool isReadingData = false;
|
|
NetworkData m_NetworkData;
|
|
unsigned int m_SaveDataIntervalMs = 1000;
|
|
std::clock_t m_SaveDataTimer;
|
|
unsigned int m_MaxConnections;
|
|
double m_TimeoutMs;
|
|
void saveToFile();
|
|
void updateNetworkData();
|
|
};
|
|
|
|
#endif |