Files
axyz/include/Engine/Rendering/Texture.h
T

26 lines
359 B
C++

#ifndef Texture_h__
#define Texture_h__
#include "../OpenGL.h"
#include "BaseTexture.h"
#include "PNG.h"
class Texture : public BaseTexture
{
friend class ResourceManager;
protected:
Texture(std::string path);
public:
~Texture();
void Bind(GLenum textureUnit = GL_TEXTURE0);
GLuint m_Texture = 0;
unsigned char* Data = nullptr;
};
#endif