Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
2a3009212ae9b921a777941dfb8426c9c1349e8e
axyz/include/Engine
T
History
antc13 2a3009212a Importing custom mesh without material.
2016-01-18 19:37:55 +01:00
..
Collision
Importing custom mesh without material.
2016-01-18 19:37:55 +01:00
Core
Importing custom mesh without material.
2016-01-18 19:37:55 +01:00
Editor
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
MouseInputHandler
2015-12-12 13:42:46 +01:00
Network
Removed Close method from Client, Server and Network.
2016-01-12 17:47:03 +01:00
Rendering
Importing custom mesh without material.
2016-01-18 19:37:55 +01:00
Sound
Now calculating the velocity for the listener correctly.
2016-01-15 15:43:20 +01:00
Common.h
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Powered by Gitea Version: 1.26.2 Page: 58ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API