241 lines
9.2 KiB
C++
241 lines
9.2 KiB
C++
#ifndef ResourceManager_h__
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#define ResourceManager_h__
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#include <functional>
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#include <set>
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#include <fstream>
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#include "../Common.h"
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#include "Util/UnorderedMapPair.h"
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#include "Util/FileWatcher.h"
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/** Base Resource class.
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Implement this class for every resource to be handled by the resource manager.
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*/
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class Resource
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{
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friend class ResourceManager;
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protected:
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Resource() { }
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public:
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//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
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//Not actually an error, just a message to the ResourceManager.
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struct StillLoadingException : public std::exception
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{
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virtual const char* what() const throw()
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{
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return "Resource is still loading.";
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}
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};
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struct FailedLoadingException : public std::exception
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{
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FailedLoadingException(char const* const _Message)
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: std::exception(_Message)
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{ }
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FailedLoadingException() :std::exception("Resource failed to load.") { };
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};
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// Pretend that this is a pure virtual function that you have to implement
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// FIXME: Why did we do this again instead of just using the constructor?
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// static Resource* Create(std::string resourceName);
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virtual void Reload() { }
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virtual void OnChildReloaded(Resource* child) { }
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unsigned int TypeID;
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unsigned int ResourceID;
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};
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//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread.
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//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer.
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//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will
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//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet.
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class ThreadUnsafeResource : public Resource
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{
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friend class ResourceManager;
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};
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/** Singleton resource manager to keep track of and cache any external engine assets */
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class ResourceManager
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{
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private:
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ResourceManager();
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public:
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static bool UseThreading;
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/*static ResourceManager& Instance()
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{
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static ResourceManager s;
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return s;
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}*/
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template <typename T>
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static void RegisterType(std::string typeName);
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/** Checks if a resource is in cache
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@param resourceType Resource type as string.
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@param resourceName Fully qualified name of the resource to preload.
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*/
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// TODO: Templateify
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static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
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/** Return value should always be a valid pointer, will throw an exception on error.
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If the resource has been loaded already, returns a pointer to it.
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If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it.
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If Async is true: If the resource is not loaded yet, starts loading the resource
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in the background and throws Resource::StillLoadingException immediately.
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@tparam T Resource type.
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@tparam async Set this to true if the resource should be loaded asyncronously.
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@param resourceName Fully qualified name of the resource to load.
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*/
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template <typename T, bool async = false>
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static T* Load(const std::string& resourceName, Resource* parent = nullptr);
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/** Reloads an already loaded resource, keeping its resource ID intact.
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to reload.
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*/
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static void Reload(std::string resourceName);
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static void Release(std::string resourceType, std::string resourceName);
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static void Update();
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private:
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//This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set.
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struct MasterThreadChecker
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{
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MasterThreadChecker()
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{
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ResourceManager::IsMainThread();
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}
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};
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const static MasterThreadChecker m_Checker;
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static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
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static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
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static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
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static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
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static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
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static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
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static std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions
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static boost::recursive_mutex m_Mutex;
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// TODO: Getters for IDs
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static unsigned int m_CurrentResourceTypeID;
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static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
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// Number of resources of a type. Doubles as local ID.
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static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
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static FileWatcher m_FileWatcher;
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static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
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static unsigned int GetTypeID(std::string resourceType);
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static unsigned int GetNewResourceID(unsigned int typeID);
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// Internal: Create a resource and cache it
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static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
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static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
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static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
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static bool IsMainThread();
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};
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template <typename T>
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void ResourceManager::RegisterType(std::string typeName)
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{
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m_CompilerTypenameToResourceType[typeid(T).name()] = typeName;
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m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
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}
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template <typename T, bool async>
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static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
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{
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auto resourceTypename = typeid(T).name();
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auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
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if (iter == m_CompilerTypenameToResourceType.end()) {
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
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throw Resource::FailedLoadingException();
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}
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std::string resourceType = iter->second;
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constexpr bool mustNotLoadInThread = std::is_base_of<ThreadUnsafeResource, T>::value;
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if (mustNotLoadInThread && !IsMainThread()) {
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LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str());
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throw Resource::FailedLoadingException();
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}
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auto cacheKey = std::make_pair(resourceType, resourceName);
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decltype(m_ResourceCache)::iterator it;
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//If a thread has already been launched to load this resource.
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auto tIt = m_LoadingThreads.find(cacheKey);
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if (UseThreading && tIt != m_LoadingThreads.end()) {
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if (async) {
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//Throw StillLoadingException if the thread is still working.
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if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
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throw Resource::StillLoadingException();
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}
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//Else we know the thread has completed.
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} else {
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//Wait for the thread to finish loading.
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tIt->second.join();
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}
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//When the thread is done, delete the thread.
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m_LoadingThreads.erase(tIt);
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//Rethrow the thread exception if it threw any.
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auto excIt = m_LoadingThreadExceptions.find(cacheKey);
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std::exception_ptr exception = excIt->second;
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m_LoadingThreadExceptions.erase(excIt);
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if (exception) {
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std::rethrow_exception(exception);
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}
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}
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//If resource has already been cached and completely loaded.
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it = m_ResourceCache.find(cacheKey);
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if (it != m_ResourceCache.end()) {
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if (it->second != nullptr) {
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return static_cast<T*>(it->second);
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} else {
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//Don't return null on failure, exception instead.
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throw Resource::FailedLoadingException();
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}
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}
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//If resource is not cached..
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if (UseThreading && async) {
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if (mustNotLoadInThread) {
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try {
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return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
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} catch (const Resource::StillLoadingException&) {
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throw;
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}
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} else {
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//Create a thread that loads the resource into cache.
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m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]);
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throw Resource::StillLoadingException();
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}
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} else {
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//load and return the resource.
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while (true) {
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try {
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return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
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} catch (const Resource::StillLoadingException&) {
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continue;
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} catch (const std::exception&) {
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throw;
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}
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}
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}
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}
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#endif
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