Files
axyz/src/Engine/Collision/FillOctreeSystem.cpp
T

14 lines
396 B
C++

#include "Collision/FillOctreeSystem.h"
void FillOctreeSystem::Update(double dt)
{
m_Octree->ClearDynamicObjects();
}
void FillOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
boost::optional<EntityAABB> absoluteAABB = Collision::EntityAbsoluteAABB(entity);
if (absoluteAABB) {
m_Octree->AddDynamicObject(*absoluteAABB);
}
}