Files
axyz/tools/MayaExporter/MayaExporter/Material.cpp
T
2016-03-13 12:20:25 +01:00

434 lines
16 KiB
C++

#include "Material.h"
void Material::grabLambertProperties(MaterialNode& material_node, MFnDependencyNode& node)
{
material_node.Name = node.name().asChar();
if (!findColorTexture(material_node, node)) {
node.findPlug("colorR").getValue(material_node.DiffuseColor[0]);
node.findPlug("colorG").getValue(material_node.DiffuseColor[1]);
node.findPlug("colorB").getValue(material_node.DiffuseColor[2]);
}
if (!findIncandescenceTexture(material_node, node)) {
node.findPlug("incandescenceR").getValue(material_node.IncandescenceColor[0]);
node.findPlug("incandescenceG").getValue(material_node.IncandescenceColor[1]);
node.findPlug("incandescenceB").getValue(material_node.IncandescenceColor[2]);
}
if (findNormalTexture(material_node, node)) {
MGlobal::displayWarning(MString() + "Material " + node.name() + " has no normal texture.");
}
}
void Material::grabBlinnProperties(MaterialNode& material_node, MFnDependencyNode& node)
{
if (!findSpecularTexture(material_node, node)) {
node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]);
node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]);
node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]);
}
m_Plug = node.findPlug("reflectivity");
m_Plug.getValue(material_node.ReflectionFactor);
m_Plug = node.findPlug("eccentricity");
float TempEccent;
m_Plug.getValue(TempEccent);
// Blinn works differently from Phong which is used in-game.
// This is some magic numbers and math to make a conversion estimate between the two.
// There is no exact conversion between the two, so there are errors.
// Phong min/max is around Blinn 0.7/0.1
TempEccent = std::max(std::min(TempEccent, 0.7f), 0.1f);
material_node.SpecularExponent = std::max(std::min(((2.66f) + (427.0f) * exp((-14.8f) * TempEccent)), 100.0f), 2.0f);
}
void Material::grabPhongProperties(MaterialNode& material_node, MFnDependencyNode& node)
{
if (!findSpecularTexture(material_node, node)) {
node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]);
node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]);
node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]);
}
m_Plug = node.findPlug("reflectivity");
m_Plug.getValue(material_node.ReflectionFactor);
m_Plug = node.findPlug("cosinePower ");
m_Plug.getValue(material_node.SpecularExponent);
}
bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode& node)
{
MPlugArray AllConnections;
m_Plug = node.findPlug("color", true);
m_Plug.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
MFnDependencyNode TextureNode(AllConnections[i].node());
std::string FullPath = TextureNode.findPlug("fileTextureName").asString().asChar();
m_TexturePaths.push_back(FullPath);
MString workspace;
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
workspace);
FullPath = FullPath.substr(workspace.length());
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
MaterialNode::Texture newTexture;
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.ColorMaps.push_back(newTexture);
if(material_node.type == MaterialNode::MaterialType::Basic)
material_node.type = MaterialNode::MaterialType::SingleTextures;
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "found color splat map");
return findSplatTextures(material_node, material_node.ColorMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
return false;
}
bool Material::findNormalTexture(MaterialNode& material_node, MFnDependencyNode& node)
{
MPlugArray AllConnections;
MPlugArray AllBumpConnections;
m_Plug = node.findPlug("normalCamera", true);
m_Plug.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().apiType() == MFn::kBump) {
MFnDependencyNode BumpNode(AllConnections[i].node());
BumpNode.findPlug("bumpValue").connectedTo(AllBumpConnections, true, false);
for (int j = 0; j < AllBumpConnections.length(); j++) {
if (AllBumpConnections[j].node().hasFn(MFn::kFileTexture)) {
MFnDependencyNode TextureNode(AllBumpConnections[j].node());
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
m_TexturePaths.push_back(FullPath);
MString workspace;
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
workspace);
FullPath = FullPath.substr(workspace.length());
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
MaterialNode::Texture newTexture;
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.NormalMaps.push_back(newTexture);
return true;
} else if (AllBumpConnections[j].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "found normal splat map");
return findSplatTextures(material_node, material_node.NormalMaps, MFnDependencyNode(AllBumpConnections[j].node()));
}
}
}
}
return false;
}
bool Material::findSpecularTexture(MaterialNode& material_node, MFnDependencyNode& node)
{
MPlugArray AllConnections;
m_Plug = node.findPlug("specularColor", true);
m_Plug.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
MFnDependencyNode TextureNode(AllConnections[i].node());
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
m_TexturePaths.push_back(FullPath);
MString workspace;
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
workspace);
FullPath = FullPath.substr(workspace.length());
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
MaterialNode::Texture newTexture;
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
//C:\Users\kamisama\Desktop\TacticalZ\assets\test
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.SpecularMaps.push_back(newTexture);
if (material_node.type == MaterialNode::MaterialType::Basic)
material_node.type = MaterialNode::MaterialType::SingleTextures;
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "found specular splat map");
return findSplatTextures(material_node, material_node.SpecularMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
return false;
}
bool Material::findIncandescenceTexture(MaterialNode& material_node, MFnDependencyNode& node)
{
MPlugArray AllConnections;
m_Plug = node.findPlug("incandescence", true);
m_Plug.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
MFnDependencyNode TextureNode(AllConnections[i].node());
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
m_TexturePaths.push_back(FullPath);
MString workspace;
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
workspace);
FullPath = FullPath.substr(workspace.length());
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
MaterialNode::Texture newTexture;
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.IncandescenceMaps.push_back(newTexture);
if (material_node.type == MaterialNode::MaterialType::Basic)
material_node.type = MaterialNode::MaterialType::SingleTextures;
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "found incandescens splat map");
return findSplatTextures(material_node, material_node.IncandescenceMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
return false;
}
//C:\Users\kamisama\Desktop\TacticalZ\assets\test
bool Material::findSplatTextures(MaterialNode& material_node, std::vector<MaterialNode::Texture>& textureVector, MFnDependencyNode& node) {
//Get all Inputs in LayeredTexture
MPlug inputs = node.findPlug("inputs");
MGlobal::displayInfo(MString() + "inputs.numElements(): " + inputs.numElements());
MPlugArray AllConnections;
MStatus test;
//Try to find splat texture if using custom splatmap build up.
inputs[0].child(1).connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kMultiplyDivide)) {
MGlobal::displayInfo(MString() + "found kMultiplyDivide");
MFnDependencyNode multiplyDivide(AllConnections[i].node());
multiplyDivide.findPlug("input1", &test).child(0).connectedTo(AllConnections, true, false);;
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
MFnDependencyNode TextureNode(AllConnections[i].node());
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
m_TexturePaths.push_back(FullPath);
MString workspace;
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
workspace);
FullPath = FullPath.substr(workspace.length());
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
MaterialNode::Texture newTexture;
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.SplatMap = newTexture;
material_node.type = MaterialNode::MaterialType::SplatMapping;
}
}
}
}
for (unsigned int i = 0; i < inputs.numElements(); i++) {
//Get connections to color in input[i]
inputs[i].child(0).connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
MFnDependencyNode TextureNode(AllConnections[i].node());
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
m_TexturePaths.push_back(FullPath);
MString workspace;
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
workspace);
FullPath = FullPath.substr(workspace.length());
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
MaterialNode::Texture newTexture;
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
textureVector.push_back(newTexture);
break;
}
}
if (AllConnections.length() == 0) {
MaterialNode::Texture newTexture;
newTexture.FileNameLength = 0;
textureVector.push_back(newTexture);
}
}
return true;
}
// Returns the absolute path for all textures. Use for copying texture files.
std::vector<std::string>* Material::TexturePaths()
{
return &m_TexturePaths;
}
// Traverse the DAG and grab all the materials
std::vector<MaterialNode>* Material::DoIt(Mesh mesh)
{
// All materials we care about inherit from Lambert
MItDependencyNodes matIt(MFn::kLambert);
m_AllMaterials.clear();
while (!matIt.isDone()) {
MFnDependencyNode MaterialFnDN(matIt.thisNode());
MaterialNode MaterialStorage;
bool meshHasMaterial = false;
//Mesh Indices is a map with <string : MaterialName, vector<int> : indices>
int totalIndices = 0;
for (auto aMeshMaterial : mesh.Indices) {
MGlobal::displayInfo(MString() + "Material: " + aMeshMaterial.first.c_str() + " " + MaterialFnDN.name().asChar());
if (aMeshMaterial.first.compare(MaterialFnDN.name().asChar()) == 0) {
meshHasMaterial = true;
MaterialStorage.IndexStart = totalIndices;
MaterialStorage.IndexEnd = totalIndices + aMeshMaterial.second.size() - 1;
}
totalIndices += aMeshMaterial.second.size();
}
if (meshHasMaterial) {
grabLambertProperties(MaterialStorage, MaterialFnDN);
if (matIt.thisNode().hasFn(MFn::kPhong)) {
grabPhongProperties(MaterialStorage, MaterialFnDN);
} else if (matIt.thisNode().hasFn(MFn::kBlinn)) {
grabBlinnProperties(MaterialStorage, MaterialFnDN);
} else if (matIt.thisNode().hasFn(MFn::kLambert)) {
MaterialStorage.ReflectionFactor = 0.0f;
MaterialStorage.SpecularExponent = 0.0f;
}
MaterialStorage.NumColorMaps = MaterialStorage.ColorMaps.size();
MaterialStorage.NumNormalMaps = MaterialStorage.NormalMaps.size();
MaterialStorage.NumSpecularMaps = MaterialStorage.SpecularMaps.size();
MaterialStorage.NumIncandescenceMaps = MaterialStorage.IncandescenceMaps.size();
m_AllMaterials.push_back(MaterialStorage);
}
matIt.next();
}
return &m_AllMaterials;
}