Files
axyz/include/Game/HardcodedTestWorld.h
T

47 lines
1.6 KiB
C++

#include <list>
#include <tuple>
#include <boost/any.hpp>
#include "GLM.h"
#include "Core/World.h"
#include "Core/Util/Any.h"
#include "Core/EntityXMLFile.h"
class HardcodedTestWorld : public World
{
public:
HardcodedTestWorld()
: World()
{
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
ResourceManager::Load<EntityXMLFile>("Schema/Entities/Test.xml")->PopulateWorld(this);
createTestEntities();
}
private:
void createTestEntities()
{
//Create some test widgets
{
EntityID entityScaleWidget = CreateEntity();
ComponentWrapper transform = AttachComponent(entityScaleWidget, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = AttachComponent(entityScaleWidget, "Model");
model["Resource"] = "Models/ScaleWidget.obj";
}
{
EntityID entityRotationWidget = CreateEntity();
ComponentWrapper transform = AttachComponent(entityRotationWidget, "Transform");
transform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
ComponentWrapper model = AttachComponent(entityRotationWidget, "Model");
model["Resource"] = "Models/RotationWidget.obj";
}
{
EntityID entityDummyScene = CreateEntity();
ComponentWrapper transform = AttachComponent(entityDummyScene, "Transform");
transform["Position"] = glm::vec3(0, 0.f, 0.f);
ComponentWrapper model = AttachComponent(entityDummyScene, "Model");
model["Resource"] = "Models/DummyScene.obj";
}
}
};