Files
axyz/include/Engine/Network/UDPClient.h
T
2016-03-11 11:01:10 +01:00

39 lines
1.1 KiB
C++

#ifndef UDPClient_h__
#define UDPClient_h__
#include <map>
#include <algorithm>
#include <boost/asio.hpp>
#include "Network/NetworkClient.h"
class UDPClient : public NetworkClient
{
// TODO: add packets to map.
public:
UDPClient();
~UDPClient();
bool Connect(std::string playerName, std::string address, int port);
void Disconnect();
void Receive(Packet& packet);
void ReceivePackets();
void Send(Packet& packet);
void Broadcast(Packet& packet, int port);
bool IsSocketAvailable();
// Returns false if no packets are available
bool GetNextPacket(Packet& packet);
private:
// Assio UDP logic
boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
int m_LastReceivedSnapshotGroup = 0;
int readBuffer();
void readPartOfPacket();
PacketID m_SendPacketID = 0;
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> m_PacketSegmentMap;
bool hasReceivedPacket(int packetGroup, int groupIndex);
};
#endif