removed debug info.
This commit is contained in:
@@ -140,7 +140,7 @@ private:
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std::vector<ServerInfo> m_Serverlist;
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bool m_SearchingForServers = false;
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std::clock_t m_StartSearchTime;
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double m_SearchingTime = 2000; // Config I guess
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double m_SearchingTime = 200; // Config I guess
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};
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#endif
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@@ -27,7 +27,7 @@ private:
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
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int lastReceivedSnapshotGroup = 0;
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int m_LastReceivedSnapshotGroup = 0;
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int readBuffer();
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void readPartOfPacket();
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PacketID m_SendPacketID = 0;
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@@ -381,7 +381,6 @@ void Client::ignoreFields(Packet& packet, const ComponentInfo& componentInfo)
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void Client::parseSnapshot(Packet& packet)
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{
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LOG_INFO("Snapshot received");
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// Read input commands
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std::size_t numInputCommands = packet.ReadPrimitive<std::size_t>();
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for (std::size_t i = 0; i < numInputCommands; ++i) {
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@@ -164,7 +164,7 @@ void Server::reliableBroadcast(Packet& packet)
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void Server::unreliableBroadcast(Packet& packet)
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{
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m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
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m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
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}
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// Send snapshot fields
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@@ -317,7 +317,7 @@ void Server::checkForTimeOuts()
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}
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}
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}
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for (size_t i = 0; i < playersToRemove.size(); i++) {
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for (int i = playersToRemove.size() - 1; i >= 0; i--) {
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disconnect(playersToRemove.at(i));
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}
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}
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@@ -360,6 +360,7 @@ void Server::parseTCPConnect(Packet & packet)
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// Ska vara till lagd i TCPServer receive
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PlayerID playerID = getPlayerIDFromEndpoint();
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if (playerID == -1) {
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LOG_INFO("Server::parseTCPConnect: Not connected");
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return;
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}
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// Create a new player
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@@ -382,7 +383,7 @@ void Server::parseTCPConnect(Packet & packet)
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Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
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// Write playerID to packet
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connnectPacket.WritePrimitive(playerID);
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m_Reliable.Send(connnectPacket);
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m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
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Packet firstSnapshot(MessageType::Snapshot);
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addInputCommandsToPacket(firstSnapshot);
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@@ -3,25 +3,14 @@
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using namespace boost::asio::ip;
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TCPClient::TCPClient()
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{
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}
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{ }
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TCPClient::~TCPClient()
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{
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}
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{ }
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bool TCPClient::Connect(std::string playerName, std::string address, int port)
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{
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if (m_Socket) {
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if (m_IsConnected) {
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WriteString(playerName);
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Send(packet);
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LOG_INFO("Connect message sent again!");
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}
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return true;
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}
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else if (!m_IsConnected) {
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if (!m_Socket) {
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boost::system::error_code error = boost::asio::error::host_not_found;
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m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
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m_Socket = std::unique_ptr<tcp::socket>(new tcp::socket(m_IOService));
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@@ -36,9 +25,7 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
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Send(packet);
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LOG_INFO("Connect message sent!");
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return true;
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}
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// If error
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else {
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} else { // If error
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m_Socket->close();
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m_Socket = nullptr;
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return false;
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@@ -47,14 +34,10 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
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}
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void TCPClient::Disconnect()
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{
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if (!m_IsConnected) {
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return;
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}
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{
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m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
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m_Socket->close();
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m_Socket = nullptr;
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m_IsConnected = false;
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}
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void TCPClient::Receive(Packet& packet)
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@@ -66,7 +49,7 @@ void TCPClient::Receive(Packet& packet)
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}
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size_t TCPClient::readBuffer()
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{
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{
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if (!m_Socket) {
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return 0;
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}
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@@ -92,7 +75,7 @@ size_t TCPClient::readBuffer()
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while (sizeOfPacket > bytesReceived) {
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// Read the rest of the message
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bytesReceived += m_Socket->read_some(boost
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::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived),
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::asio::buffer((void*)(m_ReadBuffer + bytesReceived), sizeOfPacket - bytesReceived),
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error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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@@ -28,7 +28,7 @@ void UDPClient::Disconnect()
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m_Socket->close();
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m_Socket = nullptr;
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int lastReceivedSnapshotGroup = 0;
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m_LastReceivedSnapshotGroup = 0;
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m_PacketSegmentMap.clear();
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PacketID m_SendPacketID = 0;
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}
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@@ -106,7 +106,7 @@ void UDPClient::readPartOfPacket()
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memcpy(&packetGroupIndex, m_ReadBuffer + 2 * sizeof(int), sizeof(int));
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int packetGroupSize = 0;
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memcpy(&packetGroupSize, m_ReadBuffer + 3 * sizeof(int), sizeof(int));
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LOG_INFO("Packet group: %i. Group index: %i. Group size: %i. Packet size: %i.", packetGroup, packetGroupIndex, packetGroupSize, sizeOfPacket);
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//LOG_INFO("Packet group: %i. Group index: %i. Group size: %i. Packet size: %i.", packetGroup, packetGroupIndex, packetGroupSize, sizeOfPacket);
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
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// return;
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@@ -120,7 +120,7 @@ void UDPClient::readPartOfPacket()
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sizeOfPacket),
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m_ReceiverEndpoint, 0, error);
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if (error) {
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LOG_ERROR("receive: %s", error.message().c_str());
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LOG_ERROR("UDPClient::readPartOfPacket: %s", error.message().c_str());
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}
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// Might want to do this earlier when i figure out a good way to
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// remove data from network buffer.
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@@ -198,7 +198,7 @@ bool UDPClient::GetNextPacket(Packet & packet)
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LOG_INFO("The map is increasing in size, size is %i", mapSize);
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continue;
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}
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if (headerInfoPacket.GetMessageType() == MessageType::Snapshot && lastReceivedSnapshotGroup > headerInfoPacket.Group()) {
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if (headerInfoPacket.GetMessageType() == MessageType::Snapshot && m_LastReceivedSnapshotGroup > headerInfoPacket.Group()) {
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it = m_PacketSegmentMap.erase(it);
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continue;
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//LOG_INFO("Deleted old entry");
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@@ -214,10 +214,9 @@ bool UDPClient::GetNextPacket(Packet & packet)
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packet.WriteData(currentVector.at(i).second.get() + packet.HeaderSize(), sizeOfData - packet.HeaderSize());
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}
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if (headerInfoPacket.GetMessageType() == MessageType::Snapshot) {
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lastReceivedSnapshotGroup = packet.Group();
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m_LastReceivedSnapshotGroup = packet.Group();
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}
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// No need to get next it as we are returning.
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LOG_INFO("Packet parsed");
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m_PacketSegmentMap.erase(it);
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return true;
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} else {
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@@ -61,6 +61,8 @@ void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
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void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
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{
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// Remove a player if hen crashes.
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// Return a vector with disconnected players.
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// Work in progress
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packet.UpdateSize();
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@@ -95,18 +97,18 @@ void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, Player
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boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
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kv.second.Endpoint,
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0);
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LOG_INFO("bytesSent: %i", bytesSent);
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// LOG_INFO("bytesSent: %i", bytesSent);
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} catch (const boost::system::system_error& e) {
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LOG_INFO(e.what());
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LOG_INFO("UDPServer::SendToConnectedPlayers: Disconnected client. %s", e.what());
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// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
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kv.second.Endpoint = boost::asio::ip::udp::endpoint();
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}
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}
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packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
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totalBytesSent += splitPacket.Size();
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packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
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totalBytesSent += splitPacket.Size();
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//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
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++groupIndex;
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//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
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++groupIndex;
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}
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for (auto& kv : playersTosendTo) {
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kv.second.PacketGroup++;
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@@ -123,7 +125,7 @@ void UDPServer::Send(Packet & packet)
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packet.Size()),
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m_ReceiverEndpoint,
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0);
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LOG_INFO("Size of packet is %i", bytesSent);
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//LOG_INFO("Size of packet is %i", bytesSent);
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}
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// Broadcasting respond specific logic
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@@ -136,7 +138,7 @@ void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
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packet.Size()),
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endpoint,
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0);
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LOG_INFO("Size of packet is %i", bytesSent);
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//LOG_INFO("Size of packet is %i", bytesSent);
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}
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// Broadcasting
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