Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
37918a9c4a11a5cdbe7880581d2413d04c124d37
axyz/src/Engine
T
History
Jace 0c60b637c3 Who's merging without compiling?
2016-02-26 12:52:10 +01:00
..
Collision
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
2016-02-25 16:16:24 +01:00
Core
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
2016-02-25 17:51:28 +01:00
Editor
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
2016-02-25 17:51:28 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
Fixes #66 warnings
2016-02-01 17:53:01 +01:00
Network
Who's merging without compiling?
2016-02-26 12:52:10 +01:00
Rendering
Fixed cubemaps being generated over and over again each frame.
2016-02-25 17:51:40 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
CMakeLists.txt
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
2016-02-16 16:57:46 +01:00
Powered by Gitea Version: 1.26.2 Page: 50ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API