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axyz/include/Engine
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William Moberg 4c52f55bf0 Any collision meshes we have should be working, and RawModels should be released after being loaded.
2016-03-14 03:20:36 +01:00
..
Collision
Separating RawModel from Model
2016-03-13 14:47:11 +01:00
Core
Merge branch 'master' into Movement
2016-03-13 22:22:36 +01:00
Editor
Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function).
2016-03-07 14:34:45 +01:00
GUI
Fuck aff
2016-03-08 16:53:35 +01:00
Input
Fixed first person strafe animation
2016-03-13 22:17:55 +01:00
Network
Merge branch 'master' into Movement
2016-03-13 22:22:36 +01:00
Rendering
Any collision meshes we have should be working, and RawModels should be released after being loaded.
2016-03-14 03:20:36 +01:00
Sound
Now listens to SetCamera event and the background music should be working properly.
2016-03-13 17:35:05 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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