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425f3ca3dd7bbb89ac4f65c88876f55e0f37701a
axyz/include/Engine/Network
T
History
Jocke 6da5fd1263 Restructured code and added bool to stop client from spamming Snapshots to a server when
it wasn't connected to one.
2015-12-16 15:47:51 +01:00
..
Client.h
Restructured code and added bool to stop client from spamming Snapshots to a server when
2015-12-16 15:47:51 +01:00
MessageType.h
Added utility headers for network interface.
2015-12-07 16:11:27 +01:00
Network.h
Added a class that client and server inherits from.
2015-12-16 14:56:53 +01:00
NetworkDefinitions.h
Reactored the package loss logic.
2015-12-11 11:55:23 +01:00
Package.h
Movement code not buggy anymore. Also changed package to not allocate more data than needed.
2015-12-16 13:52:16 +01:00
PlayerDefinition.h
WIP
2015-12-15 11:21:46 +01:00
Server.h
Restructured code and added bool to stop client from spamming Snapshots to a server when
2015-12-16 15:47:51 +01:00
SnapshotDefinitions.h
Fixed bug which made the player not able to move diagonally.
2015-12-14 16:35:43 +01:00
WinLeakCheck.h
Added leak check when using windows (WinLeakCheck.h).
2015-12-08 13:54:18 +01:00
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