Files
axyz/include/Engine/Rendering/ModelJob.h
T

55 lines
1.4 KiB
C++

#ifndef ModelJob_h__
#define ModelJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "Texture.h"
#include "Model.h"
#include "RenderJob.h"
#include "../Core/ResourceManager.h"
#include "Camera.h"
#include "../Core/World.h"
struct ModelJob : RenderJob
{
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::Model::MaterialGroup texGroup, ComponentWrapper modelComponent, World* world)
: RenderJob()
{
Model = model;
TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
DiffuseTexture = texGroup.Texture.get();
NormalTexture = texGroup.NormalMap.get();
SpecularTexture = texGroup.SpecularMap.get();
StartIndex = texGroup.StartIndex;
EndIndex = texGroup.EndIndex;
Matrix = matrix;
Color = modelComponent["Color"];
Entity = modelComponent.EntityID;
World = world;
};
unsigned int TextureID;
unsigned int ShaderID;
EntityID Entity;
glm::mat4 Matrix;
const Texture* DiffuseTexture;
const Texture* NormalTexture;
const Texture* SpecularTexture;
float Shininess = 0.f;
glm::vec4 Color;
const ::Model* Model = nullptr;
unsigned int StartIndex = 0;
unsigned int EndIndex = 0;
const World* World;
void CalculateHash() override
{
Hash = TextureID;
}
};
#endif