Files
axyz/include/Engine/Network/PlayerDefinition.h
T

15 lines
312 B
C++

#ifndef PlayerDefinition_h__
#define PlayerDefinition_h__
#include <string>
#include "../Core/Entity.h"
struct PlayerDefinition {
::EntityID EntityID = EntityID_Invalid;
std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
std::clock_t StopTime;
};
#endif