This website requires JavaScript.
Explore
Help
Sign In
BTH
/
axyz
Watch
1
Star
0
Fork
0
You've already forked axyz
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
Files
4f7a17ff620d44b9893505d440c182a55f7bfb29
axyz
/
include
/
Engine
T
History
Jace
9f8b0f7aa9
Merge pull request
#104
from teamfisk/AmmoPickup
...
Added AmmoPickupSystem with Component, Entity.
2016-02-12 02:08:29 +01:00
..
Collision
Fixed EntityFirstHitByRay not returning outDistance properly
2016-02-11 20:01:23 +01:00
Core
Merge pull request
#104
from teamfisk/AmmoPickup
2016-02-12 02:08:29 +01:00
Editor
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
GUI
PNG is now a resource.
2016-02-10 17:50:17 +01:00
Input
Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
2016-02-11 15:19:01 +01:00
Network
Server now broadcasts certain input commands to all other clients (for stuff like shooting)
2016-02-09 19:37:42 +01:00
Rendering
Merge remote-tracking branch 'origin/master' into Animations
2016-02-11 23:48:30 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00