20 lines
275 B
C++
20 lines
275 B
C++
#ifndef EPlayerSpawned_h__
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#define EPlayerSpawned_h__
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#include "Core/Event.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerSpawned : Event
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{
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int PlayerID;
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EntityWrapper Player;
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EntityWrapper Spawner;
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std::string PlayerName;
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};
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}
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#endif |