51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
#ifndef System_h__
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#define System_h__
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#include "EventBroker.h"
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#include "World.h"
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#include "EntityWrapper.h"
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#include "ComponentWrapper.h"
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class System
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{
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friend class SystemPipeline;
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protected:
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System(World* world, EventBroker) { }
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System(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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virtual ~System() = default;
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World* m_World;
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EventBroker* m_EventBroker;
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};
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class PureSystem : public virtual System
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{
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friend class SystemPipeline;
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protected:
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PureSystem(std::string componentType)
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: m_ComponentType(componentType)
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{ }
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virtual ~PureSystem() = default;
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const std::string m_ComponentType;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
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};
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class ImpureSystem : public virtual System
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{
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friend class SystemPipeline;
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protected:
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ImpureSystem() = default;
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virtual ~ImpureSystem() = default;
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virtual void Update(double dt) = 0;
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};
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#endif |