Files
axyz/include/Engine/Rendering/Model.h
T
Tleety 53265bbc90 PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
2016-02-10 17:50:17 +01:00

36 lines
803 B
C++

#ifndef Model_h__
#define Model_h__
#include "Rendering/RawModelCustom.h"
#include "Util/CommonFunctions.h"
//#include "Rendering/RawModelAssimp.h"
#include "../OpenGL.h"
class Model : public ThreadUnsafeResource
{
friend class ResourceManager;
private:
Model(std::string fileName);
public:
~Model();
const std::vector<RawModel::MaterialGroup>& MaterialGroups() const { return m_RawModel->MaterialGroups; }
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
const std::vector<RawModel::Vertex>& Vertices() const { return m_RawModel->m_Vertices; }
GLuint VAO;
GLuint ElementBuffer;
RawModel* m_RawModel;
private:
GLuint VertexBuffer;
GLuint NormalBuffer;
GLuint TangentNormalsBuffer;
GLuint BiTangentNormalsBuffer;
GLuint TextureCoordBuffer;
};
#endif