38 lines
981 B
C++
38 lines
981 B
C++
#ifndef TriggerSystem_h__
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#define TriggerSystem_h__
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#include <glm/common.hpp>
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#include <unordered_set>
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "ETrigger.h"
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class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Trigger")
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{}
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virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
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private:
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
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//True if leave event was thrown.
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bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
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template<typename Event>
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void publish(EntityID pId, EntityID tId)
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{
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Event e;
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e.Trigger = tId;
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e.Entity = pId;
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m_EventBroker->Publish(e);
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}
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};
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#endif |