This website requires JavaScript.
Explore
Help
Sign In
BTH
/
axyz
Watch
1
Star
0
Fork
0
You've already forked axyz
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
Files
608e3391721b14e4a1131330744dc80c6cbf0a9d
axyz
/
src
/
Engine
T
History
Jace
608e339172
Merge remote-tracking branch 'origin/Animations' into Weapons
2016-03-04 02:48:41 +01:00
..
Collision
Only do physics and collision calculations on the clients side, and only for their own entity.
2016-03-03 11:39:00 +01:00
Core
Merge remote-tracking branch 'origin/master' into Animations
2016-03-03 23:21:14 +01:00
Editor
Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name
2016-03-03 20:43:28 +01:00
GUI
PickClass used for class-picking, SwapToClassPick to swap camera.
2016-03-03 16:59:17 +01:00
Input
Fixes
#66
warnings
2016-02-01 17:53:01 +01:00
Network
Hot fix: Infinite loop when a player disconnected from the server.
2016-03-03 18:14:33 +01:00
Rendering
fixup! Blend duration can now be 0.0
2016-03-04 02:30:05 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
CMakeLists.txt
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
2016-02-16 16:57:46 +01:00