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66374b7ff9924747251cc14a59ceeba6e52df9a7
axyz
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include
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Engine
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Tleety
fe7c1dd808
Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
...
# Conflicts: # include/Engine/Network/Server.h
2016-03-03 23:56:57 +01:00
..
Collision
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Core
The server will now parse a death event and pass it forward with a KillDeath event to the score system.
2016-03-03 22:48:42 +01:00
Editor
HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
2016-03-02 22:48:01 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
fixed
2016-03-03 18:05:10 +01:00
Network
Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
2016-03-03 23:56:57 +01:00
Rendering
Revert "Shadows"
2016-03-03 14:24:43 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00