6dc5112c26
# Conflicts: # include/Engine/Network/Client.h # src/Game/Game.cpp
357 lines
9.0 KiB
C++
357 lines
9.0 KiB
C++
#include "Network/Client.h"
|
|
|
|
using namespace boost::asio::ip;
|
|
|
|
|
|
Client::Client() : m_Socket(m_IOService)
|
|
{
|
|
//m_EventBroker = eventBroker;
|
|
// Set up network stream
|
|
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
|
|
|
|
|
|
//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
|
|
}
|
|
|
|
Client::~Client()
|
|
{
|
|
// will it work on linux? #if defined (_WIN64) | defined(_WIN32) otherwise.
|
|
_CrtDumpMemoryLeaks();
|
|
}
|
|
|
|
void Client::Start(EventBroker* eventBroker)
|
|
{
|
|
// Subscribe to events
|
|
m_EventBroker = eventBroker;
|
|
m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Client::OnKeyDown, this, std::placeholders::_1));
|
|
m_EventBroker->Subscribe(m_EKeyDown);
|
|
std::cout << "Please enter you name: ";
|
|
std::cin >> m_PlayerName;
|
|
while (m_PlayerName.size() > 7) {
|
|
std::cout << "Please enter you name(No longer than 7 characters): ";
|
|
std::cin >> m_PlayerName;
|
|
}
|
|
|
|
boost::thread_group threads;
|
|
|
|
for (size_t i = 0; i < BOARDSIZE; i++) {
|
|
for (size_t j = 0; j < BOARDSIZE; j++) {
|
|
m_GameBoard[j][i] = ' ';
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
|
m_PlayerPositions[i].x = -1;
|
|
m_PlayerPositions[i].y = -1;
|
|
m_PlayerNames[i] = "X";
|
|
}
|
|
|
|
m_Socket.connect(m_ReceiverEndpoint);
|
|
std::cout << "I am client. BIP BOP\n";
|
|
|
|
threads.create_thread(boost::bind(&Client::DisplayLoop, this));
|
|
threads.create_thread(boost::bind(&Client::ReadFromServer, this));
|
|
threads.create_thread(boost::bind(&Client::InputLoop, this));
|
|
|
|
threads.join_all();
|
|
}
|
|
|
|
void Client::Close()
|
|
{
|
|
Disconnect();
|
|
m_ThreadIsRunning = false;
|
|
m_Socket.close();
|
|
}
|
|
|
|
void Client::InputLoop()
|
|
{
|
|
int intervallMs = 33; // ~30 times per second
|
|
int commandInterval = 200; // for commands like ping and connect, name might be ambigiuos
|
|
std::clock_t previousInputTime = std::clock();
|
|
std::clock_t previousCommandTime = std::clock();
|
|
|
|
while (m_ThreadIsRunning) {
|
|
|
|
std::clock_t currentTime = std::clock();
|
|
int testTimeShit = (1000 * (currentTime - previousCommandTime) / (double)CLOCKS_PER_SEC);
|
|
if (commandInterval < (1000 * (currentTime - previousCommandTime) / (double)CLOCKS_PER_SEC)) {
|
|
SendDebugInput();
|
|
previousCommandTime = currentTime;
|
|
}
|
|
|
|
int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
|
|
if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
|
|
if (m_PlayerID != -1) {
|
|
SendInput();
|
|
}
|
|
previousInputTime = currentTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::DisplayLoop()
|
|
{
|
|
while (m_ThreadIsRunning) {
|
|
// Update gameboard
|
|
for (size_t i = 0; i < BOARDSIZE; i++) {
|
|
for (size_t j = 0; j < BOARDSIZE; j++) {
|
|
m_GameBoard[j][i] = ' ';
|
|
}
|
|
}
|
|
if (m_ShouldDrawGameBoard)
|
|
//DrawBoard();
|
|
boost::this_thread::sleep(boost::posix_time::millisec(100));
|
|
}
|
|
}
|
|
|
|
void Client::ReadFromServer()
|
|
{
|
|
int bytesRead = -1;
|
|
char readBuf[1024] = { 0 };
|
|
|
|
while (m_ThreadIsRunning) {
|
|
if (m_Socket.available()) {
|
|
bytesRead = Receive(readBuf, INPUTSIZE);
|
|
ParseMessageType(readBuf, bytesRead);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::ParseMessageType(char* data, size_t length)
|
|
{
|
|
int messageType = -1;
|
|
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
|
|
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
|
|
|
|
switch (static_cast<MessageType>(messageType)) {
|
|
case MessageType::Connect:
|
|
ParseConnect(data, length);
|
|
break;
|
|
case MessageType::ClientPing:
|
|
ParsePing();
|
|
break;
|
|
case MessageType::ServerPing:
|
|
ParseServerPing();
|
|
break;
|
|
case MessageType::Message:
|
|
break;
|
|
case MessageType::Snapshot:
|
|
ParseSnapshot(data, length);
|
|
break;
|
|
case MessageType::Disconnect:
|
|
break;
|
|
case MessageType::Event:
|
|
ParseEventMessage(data, length);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Client::ParseConnect(char* data, size_t len)
|
|
{
|
|
memcpy(&m_PlayerID, data, sizeof(int));
|
|
std::cout << "I am player: " << m_PlayerID << std::endl;
|
|
}
|
|
|
|
void Client::ParsePing()
|
|
{
|
|
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
|
std::cout << "response time with ctime(ms): " << m_DurationOfPingTime << std::endl;
|
|
}
|
|
|
|
void Client::ParseServerPing()
|
|
{
|
|
char* testMessage = new char[128];
|
|
int testOffset = CreateMessage(MessageType::ServerPing, "Ping recieved", testMessage);
|
|
|
|
//std::cout << "Parsing ping." << std::endl;
|
|
|
|
m_Socket.send_to(boost::asio::buffer(
|
|
testMessage,
|
|
testOffset),
|
|
m_ReceiverEndpoint, 0);
|
|
delete[] testMessage;
|
|
}
|
|
|
|
void Client::ParseEventMessage(char* data, size_t length)
|
|
{
|
|
int Id = -1;
|
|
std::string command = std::string(data);
|
|
if (command.find("+Player") != std::string::npos) {
|
|
MoveMessageHead(data, length, command.size() + 1);
|
|
memcpy(&Id, data, sizeof(int));
|
|
MoveMessageHead(data, length, sizeof(int));
|
|
// Sett Player name
|
|
m_PlayerNames[Id] = command.erase(0, 7);
|
|
}
|
|
else {
|
|
std::cout << "Event message: " << std::string(data) << std::endl;
|
|
}
|
|
|
|
MoveMessageHead(data, length, std::string(data).size() + 1);
|
|
}
|
|
|
|
void Client::ParseSnapshot(char* data, size_t length)
|
|
{
|
|
std::string tempName;
|
|
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
|
memcpy(&m_PlayerPositions[i].x, data, sizeof(float));
|
|
MoveMessageHead(data, length, sizeof(float));
|
|
memcpy(&m_PlayerPositions[i].y, data, sizeof(float));
|
|
MoveMessageHead(data, length, sizeof(float));
|
|
tempName = std::string(data);
|
|
m_PlayerNames[i] = tempName;
|
|
// +1 for null terminator
|
|
MoveMessageHead(data, length, tempName.size() + 1);
|
|
}
|
|
}
|
|
|
|
void Client::DrawBoard()
|
|
{
|
|
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
|
if (m_PlayerPositions[i].x != -1 && m_PlayerPositions[i].y != -1) {
|
|
m_GameBoard[static_cast<int>(m_PlayerPositions[i].x)][static_cast<int>(m_PlayerPositions[i].y)] = m_PlayerNames[i][0];
|
|
}
|
|
}
|
|
|
|
system("cls");
|
|
for (size_t i = 0; i < BOARDSIZE; i++) {
|
|
std::cout << '_';
|
|
}
|
|
|
|
std::cout << std::endl;
|
|
for (size_t i = 0; i < BOARDSIZE; i++) {
|
|
for (size_t j = 0; j < BOARDSIZE; j++) {
|
|
std::cout << m_GameBoard[j][i];
|
|
}
|
|
std::cout << std::endl;
|
|
}
|
|
|
|
for (size_t i = 0; i < BOARDSIZE; i++) {
|
|
std::cout << "^";
|
|
}
|
|
}
|
|
|
|
int Client::Receive(char* data, size_t length)
|
|
{
|
|
int bytesReceived = m_Socket.receive_from(boost
|
|
::asio::buffer((void*)data, length),
|
|
m_ReceiverEndpoint,
|
|
0);
|
|
return bytesReceived;
|
|
}
|
|
|
|
int Client::CreateMessage(MessageType type, std::string message, char* data)
|
|
{
|
|
int lengthOfMessage = 0;
|
|
int messageType = static_cast<int>(type);
|
|
lengthOfMessage = message.size();
|
|
|
|
int offset = 0;
|
|
// Message type
|
|
memcpy(data + offset, &messageType, sizeof(int));
|
|
offset += sizeof(int);
|
|
// Message, add one extra byte for null terminator
|
|
memcpy(data + offset, message.data(), (lengthOfMessage + 1) * sizeof(char));
|
|
offset += (lengthOfMessage + 1) * sizeof(char);
|
|
|
|
return offset;
|
|
}
|
|
|
|
void Client::Connect()
|
|
{
|
|
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
|
|
int length = CreateMessage(MessageType::Connect, m_PlayerName, dataPackage);
|
|
m_StartPingTime = std::clock();
|
|
m_Socket.send_to(boost::asio::buffer(
|
|
dataPackage,
|
|
length),
|
|
m_ReceiverEndpoint, 0);
|
|
delete[] dataPackage;
|
|
}
|
|
|
|
void Client::Disconnect()
|
|
{
|
|
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
|
|
int len = CreateMessage(MessageType::Disconnect, "+Disconnect", dataPackage);
|
|
m_Socket.send_to(boost::asio::buffer(
|
|
dataPackage,
|
|
len),
|
|
m_ReceiverEndpoint, 0);
|
|
delete[] dataPackage;
|
|
}
|
|
|
|
void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
|
|
{
|
|
data += stepSize;
|
|
length -= stepSize;
|
|
}
|
|
|
|
void Client::SendDebugInput()
|
|
{
|
|
char* dataPackage = new char[INPUTSIZE];
|
|
if (GetAsyncKeyState('P')) { // Maybe use previous key here
|
|
int length = CreateMessage(MessageType::ClientPing, "Ping", dataPackage);
|
|
m_StartPingTime = std::clock();
|
|
m_Socket.send_to(boost::asio::buffer(
|
|
dataPackage,
|
|
length),
|
|
m_ReceiverEndpoint, 0);
|
|
}
|
|
|
|
if (GetAsyncKeyState('C')) {
|
|
Connect();
|
|
}
|
|
|
|
if (GetAsyncKeyState('Q')) {
|
|
Disconnect();
|
|
}
|
|
memset(dataPackage, 0, INPUTSIZE);
|
|
delete[] dataPackage;
|
|
}
|
|
|
|
void Client::SendInput()
|
|
{
|
|
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
|
|
if (GetAsyncKeyState('W')) {
|
|
int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
|
|
m_Socket.send_to(boost::asio::buffer(
|
|
dataPackage,
|
|
len),
|
|
m_ReceiverEndpoint, 0);
|
|
}
|
|
if (GetAsyncKeyState('A')) {
|
|
int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
|
|
m_Socket.send_to(boost::asio::buffer(
|
|
dataPackage,
|
|
len),
|
|
m_ReceiverEndpoint, 0);
|
|
}
|
|
if (GetAsyncKeyState('S')) {
|
|
int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
|
|
m_Socket.send_to(boost::asio::buffer(
|
|
dataPackage,
|
|
len),
|
|
m_ReceiverEndpoint, 0);
|
|
}
|
|
if (GetAsyncKeyState('D')) {
|
|
int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
|
|
m_Socket.send_to(boost::asio::buffer(
|
|
dataPackage,
|
|
len),
|
|
m_ReceiverEndpoint, 0);
|
|
}
|
|
if (GetAsyncKeyState('V')) {
|
|
Disconnect();
|
|
}
|
|
|
|
memset(dataPackage, 0, INPUTSIZE);
|
|
delete[] dataPackage;
|
|
}
|
|
|
|
bool Client::OnKeyDown(const Events::KeyDown& event)
|
|
{
|
|
std::cout << event.KeyCode;
|
|
return true;
|
|
} |