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73f59b89ccce4709376beb9cc5273f68afc71178
axyz/include/Engine/Collision
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William Moberg 73f59b89cc Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
2016-02-11 00:11:37 +01:00
..
Collision.h
Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
2016-02-11 00:11:37 +01:00
CollisionSystem.h
Made CollisionSystem aware of entities
2016-01-27 15:42:50 +01:00
EntityAABB.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
ETrigger.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
FillFrustumOctreeSystem.h
FrustumOctree has its own system, won't cull away explosion effects.
2016-02-10 10:53:25 +01:00
FillOctreeSystem.h
FrustumOctree has its own system, won't cull away explosion effects.
2016-02-10 10:53:25 +01:00
TriggerSystem.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
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