Files
axyz/include/Engine/Rendering/DrawFinalPassState.h
T

15 lines
246 B
C++

#ifndef DrawFinalPassState_h__
#define DrawFinalPassState_h__
#include "Rendering/RenderState.h"
class DrawFinalPassState : public RenderState
{
public:
DrawFinalPassState(GLuint frameBuffer);
~DrawFinalPassState();
private:
};
#endif