Files
axyz/include/Engine/Rendering/DirectionalLightJob.h
T
2016-01-18 14:57:55 +01:00

34 lines
856 B
C++

#ifndef DirectionalLightJob_h__
#define DirectionalLightJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "RenderJob.h"
#include "../Core/Transform.h"
#include "../Core/World.h"
struct DirectionalLightJob : RenderJob
{
DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightCompoentn, World* m_World)
: RenderJob()
{
Direction = glm::vec4((glm::vec3)directionalLightCompoentn["Direction"], 1.f);
Color = (glm::vec4)directionalLightCompoentn["Color"];
Intensity = (double)directionalLightCompoentn["Intensity"];
};
glm::vec4 Direction;
glm::vec4 Color;
float Intensity;
glm::vec3 padding = glm::vec3(1.f, 2.f, 3.f);
void CalculateHash() override
{
Hash = 0;
}
};
#endif