18 lines
410 B
C++
18 lines
410 B
C++
#ifndef ExplosionEffectSystem_h__
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#define ExplosionEffectSystem_h__
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#include "Common.h"
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#include "Core/System.h"
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class ExplosionEffectSystem : public PureSystem
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{
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public:
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ExplosionEffectSystem(SystemParams params)
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: System(params)
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, PureSystem("ExplosionEffect")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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};
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#endif |