55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
#ifndef CapturePointSystem_h__
|
|
#define CapturePointSystem_h__
|
|
|
|
#include <GLFW/glfw3.h>
|
|
#include <glm/common.hpp>
|
|
|
|
#include "Common.h"
|
|
#include "Core/System.h"
|
|
#include "Engine/Collision/ETrigger.h"
|
|
#include "Core/ECaptured.h"
|
|
#include "Core/EWin.h"
|
|
|
|
#include <tuple>
|
|
#include <vector>
|
|
|
|
class CapturePointSystem : public PureSystem
|
|
{
|
|
public:
|
|
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
|
|
CapturePointSystem(EventBroker* eventBroker);
|
|
|
|
//updatecomponent
|
|
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
|
|
|
private:
|
|
//methods which will take care of specific events
|
|
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
|
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
|
EventRelay<CapturePointSystem, Events::TriggerLeave> m_ETriggerLeave;
|
|
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
|
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
|
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
|
|
|
bool m_WinnerWasFound = false;
|
|
//need to track these variables for the captureSystem to work as per design!
|
|
const int m_NotACapturePoint = 999;
|
|
int m_RedTeamNextPossibleCapturePoint = m_NotACapturePoint;
|
|
int m_BlueTeamNextPossibleCapturePoint = m_NotACapturePoint;
|
|
int m_RedTeamHomeCapturePoint = m_NotACapturePoint;
|
|
int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
|
|
|
|
int m_NumberOfCapturePoints = 0;
|
|
std::map<int, EntityID> m_CapturePointNumberToEntityIDMap;
|
|
|
|
//std::vector<ComponentWrapper>
|
|
|
|
std::map<std::string, int> m_NextPossibleCapturePoint;
|
|
const double m_CaptureTimeToTakeOver = 15.0;
|
|
|
|
//vectors which will keep track of enter/leave changes
|
|
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
|
|
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
|
|
};
|
|
|
|
#endif |