91edab34bc
PickingState now it's own class so renderer is a bit cleaner.
20 lines
330 B
C++
20 lines
330 B
C++
#include "Rendering/PickingPassState.h"
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PickingPassState::PickingPassState()
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{
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Enable(GL_DEPTH_TEST);
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Enable(GL_CULL_FACE);
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CullFace(GL_BACK);
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glm::vec4 clearColor = glm::vec4(0.f);
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ClearColor(clearColor);
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Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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PickingPassState::~PickingPassState()
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{
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}
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