Files
axyz/include/Engine/Core/EEntityDeleted.h
T

19 lines
305 B
C++

#ifndef EEntityDeleted_h__
#define EEntityDeleted_h__
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct EntityDeleted : Event
{
EntityID DeletedEntity;
// True if the entity deletion was triggered because the entity's parent was deleted before it
bool Cascaded;
};
}
#endif