Files
axyz/include/Engine/Sound/EContinueSound.h
T
2016-01-14 13:54:38 +01:00

17 lines
265 B
C++

#ifndef Events_ContinueSound_h__
#define Events_ContinueSound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
// Continues to play a sound from where it was paused.
struct ContinueSound : Event
{
EntityID EmitterID;
};
}
#endif