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abd36c81f8d6182a75c118bed855d935e9ec968b
axyz/include/Engine
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viktorljung abd36c81f8 Added BlendTree that stores and blends multiple animations
2016-02-22 15:58:38 +01:00
..
Collision
Fixed EntityFirstHitByRay not returning outDistance properly
2016-02-11 20:01:23 +01:00
Core
Working damage dealing, a super cool reload effect and hit markers!
2016-02-11 22:50:44 +01:00
Editor
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
GUI
PNG is now a resource.
2016-02-10 17:50:17 +01:00
Input
Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
2016-02-11 15:19:01 +01:00
Network
Server now broadcasts certain input commands to all other clients (for stuff like shooting)
2016-02-09 19:37:42 +01:00
Rendering
Added BlendTree that stores and blends multiple animations
2016-02-22 15:58:38 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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