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afd9e24df64d0c4d7541aee9c327180ee2427fa0
axyz/include/Engine
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stiffly afd9e24df6 Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
2016-02-11 21:23:53 +01:00
..
Collision
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 19:24:35 +01:00
Core
Protected inheritance, not even once.
2016-02-11 11:36:39 +01:00
Editor
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
Network
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
2016-02-11 21:23:53 +01:00
Rendering
Merge remote-tracking branch 'origin/Animations' into WeaponSystem
2016-02-10 20:47:33 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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