2284399538
Removed legacy variable m_ThreadIsRunning in Client.h and Server.h. Removed m_EventBroker->Unsubscribe(m_EInputCommand) in Client destructor.
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
#ifndef Client_h__
|
|
#define Client_h__
|
|
|
|
#include <string>
|
|
#include <ctime>
|
|
|
|
#include <glm/common.hpp>
|
|
#include <boost/asio.hpp>
|
|
|
|
#include "Network/Network.h"
|
|
#include "Network/MessageType.h"
|
|
#include "Network/PlayerDefinition.h"
|
|
#include "Network/SnapshotDefinitions.h"
|
|
#include "Core/World.h"
|
|
#include "Core/EventBroker.h"
|
|
#include "Core/ConfigFile.h"
|
|
#include "Input/EInputCommand.h"
|
|
|
|
class Client : public Network
|
|
{
|
|
public:
|
|
Client(ConfigFile* config);
|
|
~Client();
|
|
void Start(World* world, EventBroker* eventBroker) override;
|
|
void Update() override;
|
|
private:
|
|
// Assio UDP logic
|
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
boost::asio::io_service m_IOService;
|
|
boost::asio::ip::udp::socket m_Socket;
|
|
|
|
// Sending message to server logic
|
|
int bytesRead = -1;
|
|
char readBuf[INPUTSIZE] = { 0 };
|
|
int snapshotInterval = 33;
|
|
std::clock_t previousSnapshotMessage = std::clock();
|
|
|
|
// Packet loss logic
|
|
unsigned int m_PacketID = 0;
|
|
unsigned int m_PreviousPacketID = 0;
|
|
unsigned int m_SendPacketID = 0;
|
|
|
|
// Game logic
|
|
World* m_World;
|
|
std::string m_PlayerName;
|
|
int m_PlayerID = -1;
|
|
|
|
// Network logic
|
|
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
|
SnapshotDefinitions m_NextSnapshot;
|
|
double m_DurationOfPingTime;
|
|
std::clock_t m_StartPingTime;
|
|
// Use to check if we should send disconnect message
|
|
// if game is turned of by closing window.
|
|
bool m_WasStarted = false;
|
|
|
|
// Private member functions
|
|
void readFromServer();
|
|
void sendSnapshotToServer();
|
|
int receive(char* data, size_t length);
|
|
void send(Packet& packet);
|
|
void connect();
|
|
void disconnect();
|
|
void ping();
|
|
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
|
void parseMessageType(Packet& packet);
|
|
void parseEventMessage(Packet& packet);
|
|
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
|
void parseConnect(Packet& packet);
|
|
void parsePing();
|
|
void parseServerPing();
|
|
void parseSnapshot(Packet& packet);
|
|
void identifyPacketLoss();
|
|
bool isConnected();
|
|
EntityID createPlayer();
|
|
|
|
// Events
|
|
EventBroker* m_EventBroker;
|
|
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
|
bool OnInputCommand(const Events::InputCommand &e);
|
|
};
|
|
|
|
#endif
|
|
|