Files
axyz/include/Engine/Rendering/Util/UnorderedMapVec2.h
T
2015-12-02 17:59:21 +01:00

23 lines
465 B
C++

#ifndef UnorderedMapVec2_h__
#define UnorderedMapVec2_h__
#include <functional>
#include <boost/functional/hash.hpp>
#include <glm/vec2.hpp>
template<>
struct std::hash<glm::vec2>
{
inline std::size_t operator()(const glm::vec2 &v) const
{
return boost::hash<float>()(v.x) ^ boost::hash<float>()(v.y);
}
inline bool operator()(const glm::vec2& a, const glm::vec2& b)const
{
return a.x == b.x && a.y == b.y;
}
};
#endif