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b2d35c80f71990e37594176d406a49118bb04fe8
axyz
/
include
/
Engine
T
History
William Moberg
b2d35c80f7
Merge branch 'master' into FrustumCulling
...
# Conflicts: # src/Engine/Collision/Collision.cpp
2016-02-10 15:08:40 +01:00
..
Collision
Merge branch 'master' into FrustumCulling
2016-02-10 15:08:40 +01:00
Core
Merge pull request
#82
from teamfisk/BoxModelCollision
2016-02-10 10:08:54 +01:00
Editor
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
Network
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
2016-02-02 13:26:15 +01:00
Rendering
Changed isSkined to IsSkinned and removed duplicated code in PickingPass
2016-02-10 14:36:25 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00