17 lines
265 B
C++
17 lines
265 B
C++
#ifndef Events_ContinueSound_h__
|
|
#define Events_ContinueSound_h__
|
|
|
|
#include "Core/EventBroker.h"
|
|
#include "Core/Entity.h"
|
|
|
|
namespace Events
|
|
{
|
|
// Continues to play a sound from where it was paused.
|
|
struct ContinueSound : Event
|
|
{
|
|
EntityID EmitterID;
|
|
};
|
|
|
|
}
|
|
|
|
#endif |