Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
b38ebbe67658fefe69cf5bdbe86cf5b24ed129c1
axyz/include/Engine
T
History
Teejoon b38ebbe676 Shadows now working on NVIDIA cards too
2016-03-07 14:00:08 +01:00
..
Collision
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Core
Now here's the real fix for the lag when loading entity files: CONSOLE SPAM
2016-03-02 20:16:03 +01:00
Editor
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
2016-03-02 20:12:59 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
Removed unnecessary comments, variables and functions.
2016-03-02 17:39:27 +01:00
Network
Dash effect now working over network, by sending events. Similar to jump effect.
2016-03-02 16:48:38 +01:00
Rendering
Shadows now working on NVIDIA cards too
2016-03-07 14:00:08 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Powered by Gitea Version: 1.26.2 Page: 118ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API