182 lines
9.5 KiB
C++
182 lines
9.5 KiB
C++
#include "CapturePointSystem.h"
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#include <algorithm>
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CapturePointSystem::CapturePointSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "CapturePoint")
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{
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
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}
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//here all capturepoints will update their component
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//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
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void CapturePointSystem::UpdateComponent(World* world, ComponentWrapper& capturePoint, double dt)
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{
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int firstTeamPlayersStandingInside = 0;
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int secondTeamPlayersStandingInside = 0;
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for (size_t i = 0; i < m_ETriggerTouchVector.size(); i++)
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{
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auto triggerTouched = m_ETriggerTouchVector[i];
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if (std::get<1>(triggerTouched) == capturePoint.EntityID) {
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//some player has touched this - lets figure out: what team, health
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EntityID playerID = std::get<0>(triggerTouched);
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bool hasHealthComponent = world->HasComponent(playerID, "Health");
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if (!hasHealthComponent)
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continue;
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double currentHealth = world->GetComponent(playerID, "Health")["Health"];
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//check if player is dead
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if ((int)currentHealth == 0)
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continue;
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//check team - 0 = no team
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int teamNumber = (int)world->GetComponent(playerID, "Player")["TeamNumber"];
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if (teamNumber == 1)
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firstTeamPlayersStandingInside++;
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if (teamNumber == 2)
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secondTeamPlayersStandingInside++;
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continue;
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}
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}
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int ownedBy = capturePoint["OwnedBy"];
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//check what capturePoint can be taken over next
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//A. no capturepoint taken yet for at least one of the teams
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//A1. at the start of the match the system is unaware of what capturePoint is the first one for each team
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if (m_Team1NextPossibleCapturePoint == m_NotACapturePoint && (int)capturePoint["IsHomeCapturePointForTeamNumber"] == 1) {
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m_Team1NextPossibleCapturePoint = capturePoint["CapturePointNumber"];
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m_Team1HomeCapturePoint = capturePoint["CapturePointNumber"];//needed to calculate next m_Team1NextPossibleCapturePoint
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}
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if (m_Team2NextPossibleCapturePoint == m_NotACapturePoint && (int)capturePoint["IsHomeCapturePointForTeamNumber"] == 2) {
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m_Team2NextPossibleCapturePoint = capturePoint["CapturePointNumber"];
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m_Team2HomeCapturePoint = capturePoint["CapturePointNumber"];//needed to calculate next m_Team2NextPossibleCapturePoint
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}
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//B. at least one capturepoint has been taken over
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//do nothing, its being handled inside the next code:
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//TODO: refactor code a bit
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//A.nobodys standing inside
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if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside == 0) {
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//do nothing (?)
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}
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//B.first team has players but second none, and this capturePoint is the next in line to be able to be captured
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if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside == 0
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&& m_Team1NextPossibleCapturePoint == (int)capturePoint["CapturePointNumber"]) {
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//ownedBy 1 -> timer should stay at 15
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//increased by numberOfPlayersInside*dt
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//if capturePoint is not owned by the team, just increase the CaptureTimer
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if (ownedBy != 1)
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capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] + firstTeamPlayersStandingInside*dt;
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//if capturePoint is owned by the team, and the other team has been trying to take it, then increase the timer towards 0
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if (ownedBy == 1 && (double)capturePoint["CaptureTimer"] < 0.0)
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capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] + firstTeamPlayersStandingInside*dt;
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//check if captureTimer > 15 and if so change owner and publish the eCaptured event
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//TODO: graphics 25,50,75% captured events? for graphical displaying
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if ((double)capturePoint["CaptureTimer"] > 15.0) {
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//capturePoint is now owned by this team, hence also reset the captureTimer so it still takes 15secs to take it back
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capturePoint["OwnedBy"] = 1;
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capturePoint["CaptureTimer"] = 0.0;
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//publish Captured event
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Events::Captured e;
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e.CapturePointID = capturePoint.EntityID;
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e.TeamNumberThatCapturedCapturePoint = 1;
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m_EventBroker->Publish(e);
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//modify next m_Team1NextPossibleCapturePoint
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//example team1:s homepoint is at 0 and team2:s at 7. team 1 capture 3, next will be 4
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//example team1:s homepoint is at 7 and team2:s at 0. team 1 capture 3, next will be 2
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if (m_Team1HomeCapturePoint < m_Team2HomeCapturePoint) {
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m_Team1NextPossibleCapturePoint++;
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//if this was a contested capturePoint (i.e. both teams try to take point 3), then modify other teams next point as well
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if (m_Team1NextPossibleCapturePoint > m_Team2NextPossibleCapturePoint)
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m_Team2NextPossibleCapturePoint = m_Team1NextPossibleCapturePoint;
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}
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else
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{
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m_Team1NextPossibleCapturePoint--;
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//if this was a contested capturePoint (i.e. both teams try to take point 3), then modify other teams next point as well
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if (m_Team1NextPossibleCapturePoint < m_Team2NextPossibleCapturePoint)
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m_Team2NextPossibleCapturePoint = m_Team1NextPossibleCapturePoint;
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}
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}
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}
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//C.second team has players but second none, and this capturePoint is the next in line to be able to be captured
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if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside > 0
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&& m_Team2NextPossibleCapturePoint == (int)capturePoint["CapturePointNumber"]) {
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//ownedBy 2 -> timer should stay at -15
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//decreased by numberOfPlayersInside*dt
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//if capturePoint is not owned by the team, just increase the CaptureTimer
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if (ownedBy != 2)
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capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] - secondTeamPlayersStandingInside*dt;
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//if capturePoint is owned by the team, and the other team has been trying to take it, then increase the timer towards 0
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if (ownedBy == 2 && (double)capturePoint["CaptureTimer"] > 0.0)
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capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] - secondTeamPlayersStandingInside*dt;
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//check if captureTimer < -15 and if so change owner and publish the eCaptured event
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//TODO: graphics 25,50,75% captured events? for graphical displaying
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if ((double)capturePoint["CaptureTimer"] < -15.0) {
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//capturePoint is now owned by this team, hence also reset the captureTimer so it still takes 15secs to take it back
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capturePoint["OwnedBy"] = 2;
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capturePoint["CaptureTimer"] = 0.0;
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Events::Captured e;
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e.CapturePointID = capturePoint.EntityID;
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e.TeamNumberThatCapturedCapturePoint = 2;
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m_EventBroker->Publish(e);
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//modify next m_Team2NextPossibleCapturePoint
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//example team2:s homepoint is at 0 and team1:s at 7. team 2 capture 3, next will be 4
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//example team2:s homepoint is at 7 and team1:s at 0. team 2 capture 3, next will be 2
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if (m_Team2HomeCapturePoint < m_Team1HomeCapturePoint)
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{
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m_Team2NextPossibleCapturePoint++;
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//if this was a contested capturePoint (i.e. both teams try to take point 3), then modify other teams next point as well
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if (m_Team2NextPossibleCapturePoint > m_Team1NextPossibleCapturePoint)
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m_Team1NextPossibleCapturePoint = m_Team2NextPossibleCapturePoint;
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}
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else
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{
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m_Team2NextPossibleCapturePoint--;
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//if this was a contested capturePoint (i.e. both teams try to take point 3), then modify other teams next point as well
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if (m_Team2NextPossibleCapturePoint < m_Team1NextPossibleCapturePoint)
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m_Team1NextPossibleCapturePoint = m_Team2NextPossibleCapturePoint;
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}
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}
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}
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//D.both teams have players inside
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if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside > 0) {
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//do nothing (?)
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}
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//WIN: check for possible winCondition = check if the homebase is owned by the other team
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if (!m_WinnerWasFound && (int)capturePoint["OwnedBy"] != 0 && (int)capturePoint["IsHomeCapturePointForTeamNumber"] != 0 &&
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(int)capturePoint["IsHomeCapturePointForTeamNumber"] != (int)capturePoint["OwnedBy"]) {
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//publish Win event
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Events::Win e;
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e.TeamThatWon = capturePoint["OwnedBy"];
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m_EventBroker->Publish(e);
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m_WinnerWasFound = true;
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}
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}
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bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e)
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{
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//auto personEntered = e.Entity;
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//auto thingEntered = e.Trigger;
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m_ETriggerTouchVector.push_back(std::make_tuple(e.Entity, e.Trigger));
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return true;
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}
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bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e)
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{
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for (size_t i = 0; i < m_ETriggerTouchVector.size(); i++)
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{
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auto triggerTouched = m_ETriggerTouchVector[i];
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if (std::get<0>(triggerTouched) == e.Entity && std::get<1>(triggerTouched) == e.Trigger) {
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m_ETriggerTouchVector.erase(m_ETriggerTouchVector.begin() + i);
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break;
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}
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}
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return true;
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}
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