Updated some CapturePointLogic in CapturePointSystem: reset timer on capture, being able to take back the progress the other team did on your capturepoint. TODO: refactor!

This commit is contained in:
verysecrethero
2016-01-13 17:07:49 +01:00
parent 9533920684
commit b8a41b7c13
+17 -9
View File
@@ -13,8 +13,6 @@ CapturePointSystem::CapturePointSystem(EventBroker* eventBroker)
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
void CapturePointSystem::UpdateComponent(World* world, ComponentWrapper& capturePoint, double dt)
{
//for testing only:
//dt = 20.0;
int firstTeamPlayersStandingInside = 0;
int secondTeamPlayersStandingInside = 0;
@@ -42,10 +40,8 @@ void CapturePointSystem::UpdateComponent(World* world, ComponentWrapper& capture
}
int ownedBy = capturePoint["OwnedBy"];
double captureTimer = capturePoint["CaptureTimer"];
//check what capturePoint can be taken over next
//TODO: modify this when a point has been taken over
//A. no capturepoint taken yet for at least one of the teams
//A1. at the start of the match the system is unaware of what capturePoint is the first one for each team
if (m_Team1NextPossibleCapturePoint == m_NotACapturePoint && (int)capturePoint["IsHomeCapturePointForTeamNumber"] == 1) {
@@ -70,13 +66,19 @@ void CapturePointSystem::UpdateComponent(World* world, ComponentWrapper& capture
&& m_Team1NextPossibleCapturePoint == (int)capturePoint["CapturePointNumber"]) {
//ownedBy 1 -> timer should stay at 15
//increased by numberOfPlayersInside*dt
if (ownedBy == 2 || ownedBy == 0)
//if capturePoint is not owned by the team, just increase the CaptureTimer
if (ownedBy != 1)
capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] + firstTeamPlayersStandingInside*dt;
//if capturePoint is owned by the team, and the other team has been trying to take it, then increase the timer towards 0
if (ownedBy == 1 && (double)capturePoint["CaptureTimer"] < 0.0)
capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] + firstTeamPlayersStandingInside*dt;
//check if captureTimer > 15 and if so change owner and publish the eCaptured event
//TODO: graphics 25,50,75% captured events? for graphical issues
//TODO: graphics 25,50,75% captured events? for graphical displaying
if ((double)capturePoint["CaptureTimer"] > 15.0) {
//publish Captured event
//capturePoint is now owned by this team, hence also reset the captureTimer so it still takes 15secs to take it back
capturePoint["OwnedBy"] = 1;
capturePoint["CaptureTimer"] = 0.0;
//publish Captured event
Events::Captured e;
e.CapturePointID = capturePoint.EntityID;
e.TeamNumberThatCapturedCapturePoint = 1;
@@ -104,12 +106,18 @@ void CapturePointSystem::UpdateComponent(World* world, ComponentWrapper& capture
&& m_Team2NextPossibleCapturePoint == (int)capturePoint["CapturePointNumber"]) {
//ownedBy 2 -> timer should stay at -15
//decreased by numberOfPlayersInside*dt
if (ownedBy == 1 || ownedBy == 0)
//if capturePoint is not owned by the team, just increase the CaptureTimer
if (ownedBy != 2)
capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] - secondTeamPlayersStandingInside*dt;
//if capturePoint is owned by the team, and the other team has been trying to take it, then increase the timer towards 0
if (ownedBy == 2 && (double)capturePoint["CaptureTimer"] > 0.0)
capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] - secondTeamPlayersStandingInside*dt;
//check if captureTimer < -15 and if so change owner and publish the eCaptured event
//TODO: graphics 25,50,75% captured events? for graphical issues
//TODO: graphics 25,50,75% captured events? for graphical displaying
if ((double)capturePoint["CaptureTimer"] < -15.0) {
//capturePoint is now owned by this team, hence also reset the captureTimer so it still takes 15secs to take it back
capturePoint["OwnedBy"] = 2;
capturePoint["CaptureTimer"] = 0.0;
Events::Captured e;
e.CapturePointID = capturePoint.EntityID;
e.TeamNumberThatCapturedCapturePoint = 2;