Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
c125f8c5f577870e781cd40b9a01f0540574a0cc
axyz/include/Engine
T
History
Tleety c125f8c5f5 Merge branch 'master' into ScoreBoard
2016-03-03 15:18:46 +01:00
..
Collision
Merge remote-tracking branch 'origin/master' into HEAD
2016-03-01 12:11:27 +01:00
Core
Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
2016-03-03 01:35:32 +01:00
Editor
HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
2016-03-02 22:48:01 +01:00
GUI
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Input
Removed unnecessary comments, variables and functions.
2016-03-02 17:39:27 +01:00
Network
Some new events and changes to ScoreSystem
2016-03-03 11:25:06 +01:00
Rendering
Revert "Shadows"
2016-03-03 14:24:43 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Powered by Gitea Version: 1.26.2 Page: 126ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API