Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
c5b4ea84a049451cbdc804b4a5a5ad0760a084d0
axyz/include/Engine
T
History
Jace c5b4ea84a0 Added LOG_LEVEL_SCOPE() which sets the log level and resets it to the previous value once it goes out of scope. Couldn't remember what I needed this for when I was done writing it, but maybe someone will find a use for it...
2016-01-11 21:23:45 +01:00
..
Collision
Fixed comment on Trigger events.
2015-12-17 13:48:35 +01:00
Core
Added LOG_LEVEL_SCOPE() which sets the log level and resets it to the previous value once it goes out of scope. Couldn't remember what I needed this for when I was done writing it, but maybe someone will find a use for it...
2016-01-11 21:23:45 +01:00
Editor
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
2016-01-11 14:35:41 +01:00
GUI
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Input
MouseInputHandler
2015-12-12 13:42:46 +01:00
Network
Network not longer threaded
2015-12-18 12:00:14 +01:00
Rendering
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
2016-01-11 14:35:41 +01:00
Sound
Initial directory structure
2015-11-20 15:01:37 +01:00
Common.h
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Powered by Gitea Version: 1.26.2 Page: 45ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API