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ce7b26ccacc279104576e49c17e2d85ba4aaed68
axyz/src/Engine/Core
T
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William Moberg ce7b26ccac Merge branch 'master' into OctTree
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 16:37:55 +01:00
..
Util
Engine puzzle completed
2015-11-30 17:02:24 +01:00
AABB.cpp
AABB can also be created with center position and its size.
2015-12-08 17:01:50 +01:00
Collision.cpp
Added AABBVsAABB function.
2015-12-07 15:59:41 +01:00
ComponentPool.cpp
Basic and working entity system with a really ugly test case
2015-12-03 15:07:35 +01:00
ConfigFile.cpp
Engine puzzle completed
2015-11-30 17:02:24 +01:00
EntityXMLFile.cpp
Semi-working entity loading from XML files!
2015-12-09 12:29:32 +01:00
EventBroker.cpp
Engine puzzle completed
2015-11-30 17:02:24 +01:00
InputManager.cpp
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OctTree.cpp
OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
2015-12-10 16:04:55 +01:00
Ray.cpp
Relocated AABB and Ray in Collision.h to their own files. Started implementation on OctTree.
2015-12-03 17:03:27 +01:00
ResourceManager.cpp
Added temporary Release function to resource manager to be able to reload a resource
2015-12-09 14:23:49 +01:00
World.cpp
Added crude absolute positioning when rendering
2015-12-09 15:26:49 +01:00
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