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d65ce805a502f82b45e92e116148b794442ce6a8
axyz/include/Engine
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William Moberg d65ce805a5 FrustumOctree has its own system, won't cull away explosion effects.
2016-02-10 10:53:25 +01:00
..
Collision
FrustumOctree has its own system, won't cull away explosion effects.
2016-02-10 10:53:25 +01:00
Core
Nitpicks.
2016-02-09 17:19:39 +01:00
Editor
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
2016-02-04 11:41:21 +01:00
Network
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
2016-02-02 13:26:15 +01:00
Rendering
Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
2016-02-09 19:20:04 +01:00
Sound
Now calculating the velocity for the listener correctly.
2016-01-15 15:43:20 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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